LudumDare 38

So this weekend was hands down, one of the best weekends of this year so far, because instead of being really bored I created a game for the Ludum Dare Game Jam with Scott and Jake. Scott did the code and me and Jake shared the art role and I also did the music/sound fx….

Specular And Bump Maps At Home

Over the last day I’ve experimenting with specular maps. At first i didn’t really understand the point in them, but i looked further and they are super important if you want a scene’s lighting to look more realistic. So i tested it on this counter i made before hand and textured. A specular map allows…

Easter Game – Side Project

  During the game blast me, Scott and Zara made a quick game, where you have to collect eggs. Tonight me and Scott developed on the game, creating : a Bunny metal power up, where loads of eggs spawn for 4 seconds, a health egg to gain lives and an egg where you lose a…

Normal Maps, Bump Maps, Displacement Maps

Bump Maps : You can use a bitmap file or procedural as a Bump map, which makes an object appear to have a bumpy or irregular surface. (Grayscale) white raised, black is opposite. Displacement Maps : Displacement map actually changes the geometry of the surface and  the lighter colours in the 2D image push outward more strongly…

Low Poly RPG Update

So I took a break from this project for a while and after doing Matt’s low poly project I revisited it. I thought that a lot of the models were really plain (even though that was the idea), so I made a new Inn and did some hand painted textures. After finishing the model i…

Yoda – VFX

Today in Gary’s lesson we learned how to do superpowers and we used Yoda to test it on. Since I am doing superpowers for my project this was perfect.

Low Poly Scene (Finale)

Presentation1 – Render presentation Today I finished the entire Low poly scene an I think it went really well. I really enjoyed doing low poly, probably more challenging and exciting than high poly, because you have a restricted poly count and I love the style. I created a lot of the objects on the scene, including the coral,…

VFX Project – Storyboard and ideas

Today I have been developing ideas for my project in VFX. Over the last week I have been mixed between either blowing something up or freezing someone. I did a storyboard or both, however, I have better idea for the freezing one so I have decided to do that one.

Faces – Character Design

Over the last few weeks I have been developing ideas for faces for my character. The pictures are just faces from different angles and each drawing I only spent like a minute on each.     I then moved away from drawing and did an actually 3d model. Its not a amazing but its a…

Solo Game #3 (Finale)

Today I “finished” my solo game. I added several new features to my game. They were waypoints for the enemy, collectables (with a score system) and a shooting system. I then added more to this, which was the score system.   The video blow shows a small clip of how the enemy character moves. I went for…