TerraPoint- City Builder: Residential Buildings#2

Over the weekend, I proceeded the creation of the first residential building. There was nothing really too hard about this project apart from making it look interesting. From Sam’s concept art, I noticed that there were only two colours of corrugated metal and that’s fine. However, I thought two colours was a bit repetitive and…

TerraPoint- City Builder: Residential Buildings#1

With the loss of Lennon, I decided to start working on the residential buildings as they are a high priority. Using Sam’s freshly made concepts, I had a good idea of how to accomplish this task, to save time I could have just used Lennon’s but I chose to make my version. So today I…

TerraPoint- City Builder: Settlers

Since Zara’s first character model is nearly finished, I thought it was time to discuss the settlers more in depth, as we only discussed the physical functions, like building. The Settlers will be more interesting than this. The player will start off with 4/5 settlers (we haven’t come to a decision with that yet) and…

TerraPoint- City Builder: Non-Diegetic Sounds

Since the progress of the game is exceeding schedule, I thought it would be a good idea to start thinking about music sooner rather than later. Me and Alice have been assigned to create the Diegetic and Non-Diegetic sounds. At this point I want to focus on creating a professional soundtrack for the game. We…

TerraPoint- City Builder: Motel #3

So last night I fully textured the Motel model and I have to say I am very proud of how it looks and I must admit I really enjoyed the challenge of texturing the model, as the model is very big. Not really much to say right now, as I am waiting on Sam to…

TerraPoint- City Builder: Motel #2

  So this week I started coming to the end of the modelling process of the Motel. Normally I wouldn’t spend no more over 2 college days on a model, but since this is a very important model I had to make sure it was perfect with and my team. So I am going to…

TerraPoint- City Builder: Motel

Today, I started creating the Motel building for the game. The Motel building will be a unique building, that the player will start off with. It will work like the Age Of Empire’s Town Centre, where you can store settlers, get certain upgrades and you start off with it. Zara was meant to be making…

TerraPoint- City Builder: Plane and Tree

Today, I created a quite a big miscellaneous prop and a tree for the game. I created the tree in about an hour and UV unwrapped it. All of the trees in the game will be dead, to fit the theme we are going for. Next to the trees there will be tufts of dead…

Cedric Peyravernay – Imagine Worlds Art

Cedric Peyravernay, the French artist is mostly known for creating the character concepts for the action/stealth game, Dishonored developed by Arkane studios and published by Bethesda. Peyravernay collaborated with Arkane to create Dishonored, the Dishonored DLC (The Knife Of Dunwall and The Brigmore Witches) and Dishonored 2. Before the digital age of painting, Peyravernay painted…

TerraPoint- City Builder: Mining Shack

Today I started working on the Mining shack for the game. The mining shack will be a building the player can near ore veins in game, so that the settlers can drop the collected ore into the shack, instead of going all the way back to the town centre. Final concepts for Mining Shack: These…

TerraPoint- City Builder: Unity Testing

Today I created a new misc item, a road. In game roads will be dotted around to fill space and to convey the past. Roads can be destroyed to gain new space and will give the player a certain amount of resources. I out together a small scene to see what the roads would look…

TerraPoint- City Builder: Terrain Textures

So last night I thought I’d start making some terrain tiles for the game, since these are on the “High priority” list. I wasn’t really too sure how I was going to do this, as there is various methods I could do. I could manually create it in Maya, with the exact dimensions that I…