Over the last day I’ve experimenting with specular maps. At first i didn’t really understand the point in them, but i looked further and they are super important if you want a scene’s lighting to look more realistic. So i tested it on this counter i made before hand and textured. A specular map allows you to chose how reflective you want the material to be.
Below you can see two examples of reflection on a object. On the right the material i just a phong without any adjustments, on the left is a phong but customized by me. Notice that only the nails are reflective and nothing else, which is more realistic, because wood is never that shiny, however, nails are.
You can see again the reflections of the nails compared to the wood, because I designed the light to do that on the map.
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