Cedric Peyravernay – Imagine Worlds Art

Cedric Peyravernay, the French artist is mostly known for creating the character concepts for the action/stealth game, Dishonored developed by Arkane studios and published by Bethesda. Peyravernay collaborated with Arkane to create Dishonored, Dishonored DLC (The Knife Of Dunwall and The Brigmore Witches) and Dishonored 2. Before the digital age of painting, Peyravernay painted traditionally,…

TerraPoint- City Builder: Mining Shack

Today I started working on the Mining shack for the game. The mining shack will be a building the player can near ore veins in game, so that the settlers can drop the collected ore into the shack, instead of going all the way back to the town centre. Final concepts for Mining Shack: These…

TerraPoint- City Builder: Unity Testing

Today I created a new misc item, a road. In game roads will be dotted around to fill space and to convey the past. Roads can be destroyed to gain new space and will give the player a certain amount of resources. I out together a small scene to see what the roads would look…

TerraPoint- City Builder: Terrain Textures

So last night I thought I’d start making some terrain tiles for the game, since these are on the “High priority” list. I wasn’t really too sure how I was going to do this, as there is various methods I could do. I could manually create it in Maya, with the exact dimensions that I…

TerraPoint- City Builder: Asset testing

So last week we decided to name our game “TerraPoint”, which means land or territory point and since the game is about claiming lands and making them your own, we thought the name was quite fitting. The game is also about defending from the environment and the land is fighting back. Last week I began…

Post-Apocalyptic City Builder – The Beginning

So surprisingly, out of the three/four available slots for projects, mine got chosen. I have a bigger team than expected, I was think three or four people, but instead I have six. I was assigned lead 3D modeler and the project leader. So the first thing I did as leader was to assign another leader…

Synoptic Project – City Building Game

Since the beginning of the year, I wanted to create this disturbing, realistic, escape room game in a boarding school and it was a really good idea I thought. Until I noticed it was pretty much pushing to a 18+ rated game, so the idea went out of the window pretty quickly. However, I did…

The Fox And The Rabbit: Finished

Since the beginning of term me, Zara, Gary and Sam have been working on the project: The Fox And The Rabbit, which is part of the Imagine Worlds assignment.┬áThe Fox And The Rabbit is 30 second, child friendly about two animals that unexpectedly become friends. The team and myself have worked so hard to perfect…

Creative And Technical Model Submission

I wasn’t too sure what I could do for the project, as I will be doing lots of 3D models this year. I wanted to make it relevant to my Imagine Worlds project, so I decided to make a model of an axe in a tree stump. I decided to do the axe, to give…

MVP Feedback

“Really promising work but it needs to be a product asap! The MVP should be “finished” to the point that it could be handed in and tick all of the brief’s requirements. Animations have come along way since the last check and its a case of making sure that every camera shot is polished. When…

The Fox And The Rabbit: Even More Rendering (Alpha Channels)

Another quick update on the pond scene’s progress. The scene is slowly getting better and better. I am adding more objects to the scene, which is getting more frustrating and difficult by the object and yes the objects could probably be lower in tri count, however, the slowness is inevitable, so I just need to…

Carouselambra

2 weeks ago Tony put the song “carouselambra” on by Led Zeppelin and told us to make a scene from what we herd. As I said in my previous post, I could only think of members of the band since I listen to them. I could only think of Robert Plant (one on the left)….