The Making Of TerraPoint

Over the last few month we have been creating the game, “TerraPoint”. TerraPoint is city building game, in which you must gather resources such as wood and food, create structures and most importantly survive. The world has ended and your only hope of surviving the Wasteland, is getting to the promised city.  The city however,…

Portfolio Side Project #2

Since last I posted, the basement has made significant progress. I decided to end the project today, as more portfolio is tomorrow. I also ended it because I don’t have as much time as I thought to do a side project. This week I only managed to do 2/3 hours of it on the days…

Portfolio Side Project

Since my portfolio is coming up and there is no more art required for Terrapoint, I thought I’d work on a game scene. Last year me and Scott made an Inn mini game, in a low poly style, in a different engine. Although I feel it’s quite risky making something in a completely different engine…

Portfolio Prep

Over the year I have slowly built up my portfolio into a Powerpoint presentation, however, I have shifted all of my work onto Artstation. Artstaion is a website that James showed me early in the my second year, but I have only recently started posting on it. Artstation is a website where you can show…

TerraPoint- City Builder: Post MVP

With our project coming close to the end, modelling wise there isn’t much to do. Our MVP suggested to have an end goal and as you know we decided on having a “promised city” for the player to work towards. So now the player must gradually collect resources to fix up a school bus, big…

TerraPoint- City Builder: MVP

So on Monday we had our MVP and to be honest the feedback wasn’t as harsh as I expected and that’s not a bad thing. We got greens all around which I am very pleased with. The most important feedback we received was an end goal and to be honest we never even thought of…

TerraPoint- City Builder: Nearly MVP!

With the MVP coming up everyone is getting a little hasty and are getting stressed. However, no one should be as we have all made huge progress and exceeded our production schedule. As you can see by the burndown chart, we are very ahead. Most of the stress however, is on Scott now. Apart from…

TerraPoint- City Builder: Easter Holidays

Over the Easter holidays I feel like I have made a lot progress. I have made several misc models to fill up the space of the map, as well starting the vfx to make models more interesting and to represent the weather. I have also modeled and textured the woodcutter’s shack. Below you will see…

TerraPoint- City Builder: Modular Misc Buildings

In college last week, I didn’t really do much of my work, I mostly focused on planning what to do over the holidays and perfecting the positions and style of the UI for Sam. Over the holidays Zara should get the male character finished, along with some clothes. Alice should have rigged her model and…

TerraPoint- City Builder: Testing And Fixing With The Team

Today, wasn’t massively productive on my side, as I wanted to make sure models/textures worked in Unity itself. Now it is a good job I decided to this, because there was a problem with the Motel. I don’t know if it was my fault or the computers fault (probably mine lets face it), but the…

Portfolio Update

Today, continued making progress on the construction shack, but I mostly focused on updating my personal portfolio. The reason for this is that someone from Ubisoft Reflections came in to present well, Ubisoft Reflections. I am planning to go University in September, unless some form of job/apprenticeship comes along. Unfortunately, I couldn’t make it to…

TerraPoint- City Builder: Construction Shack

Today I started creating the Construction Shack, which is a building that is required to build buildings. Like the game Tropico, you will start off with one of them, as well as the Motel building. You can assign up to 4 settlers per building. Them settlers will then have the role of the builder and…